One-of-a-kind experience!. You’ll ride in a vintage sidecar motorcycle, the successor of heavy motorcycles from World War II. If YOU are an individualis, do not like riding on a bus with other tourist, do not like standard sightseeing programs organized for a mass audience. Come and visit Warsaw with US ! A new attraction, first time in Poland. You will be open to the elements and completely free. With no windows or other tourists, the city is just for you. photos and some breaks on the way. Every part of your trip is organized with safety in mind, the motorcycle is always run by our experienced motorcyclist, carrying you, your family and friends through the landmarks and hidden gems of Warsaw.
World War 3 is a multiplayer military FPS set in a modern, global conflict. Strong teamplay, national armed forces, real locations, full body awareness and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons. Produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the context of a global war campaign on a strategic war map.KEY FEATURES:Modern Battlefield ExperienceWorld War 3 presents a modern conflict with tactics, techniques and procedures inspired by true combat engagements. All of this packed into two exciting game modes. Warzone offers opportunities for dynamic, intense firefights in teamwork-focused battles of infantry and armored units over fortified points. The tactically-oriented Recon allows players to cooperate within small reconnaissance squads left on their own to survive and capture high-value targets in hostile territory. Together these modes create a coherent gameplay experience aimed at presenting the actual feel of modern warfare.Real Life LocationsWe are proud to give you one of the most realistic levels in the history of FPS. Join the battle on the streets of Warsaw, Berlin and Moscow. Take advantage of the urban environment to surprise enemy forces and dominate the battlefield.Versatile CustomizationFind your own unique combat set fitted to your needs and style without being bound by classes or roles. Choose from hundreds of combinations of unique weapon parts, attachments, skins, camos and paints. Same rules apply to vehicles, tactical gear and uniforms. If it’s possible in real life, it’s possible in World War 3 - simple as that!National PrideWorld War 3 is heavily grounded in military realism, offering accurate depictions of weapons, uniforms and equipment of national armed forces. All of it to inspire you to make the war effort personal and prove that your country is the dominant force on the battlefield. All maps are based on real-life locations such as the streets of Warsaw, Berlin and Moscow (more locations planned) recreated with an unprecedented attention to detail.Strong TeamplayWorld War 3 supports team-based gameplay rewarding the initiative in playing as a part of a squad. Responsible cooperation within a squad is the best recipe for combat effectiveness. Players can choose between assuming the role of an Attacker or a Defender, and use any gear available to support their playstyle – what matters is the victory.Armor vs ProjectileThe most authentic bullet vs. armor system in the FPS genre to date, achieved through years of research and development with military professionals. Ballistics, a weight system, full body awareness, vehicle physics, and an extensive customization system all affect the gameplay in a meaningful way.Strategic War MapTo show consequences of every battle, player performance is rewarded with resources used to conquer or defend a territory. Gain additional bonuses via the metagame and turn the tide of war! Every destroyed vehicle, every kill, every bullet fired, every achievement affects the big picture presented on a constantly evolving, interactive war map eventually covering the entire planet.Community Driven DevelopmentWorld War 3 is being developed by competitive gamers who grew up playing FPS games. As an indie studio we strongly believe that community input is crucial in creating enjoyable and memorable games. We want to invite all of you to take part in the common effort of making World War 3 the game you always wanted to play!!
Why do the USA, UK and Europe so hate Russia? How it is that Western antipathy, once thought due to anti-Communism, could be so easily revived over a crisis in distant Ukraine, against a Russia no longer communist? Why does the West accuse Russia of empire-building, when 15 states once part of the defunct Warsaw Pact are now part of NATO, and NATO troops now flank the Russian border? What is the source of the Trump-Russia probe?These are only some of the questions Creating Russophobia investigates. Mettan begins by showing the strength of the prejudice against Russia through the Western response to a series of events: the Uberlingen mid-air collision, the Beslan hostage- taking, the Ossetia War, the Sochi Olympics and the crisis in Ukraine. He then delves into the historical, religious, ideological, and geopolitical roots of the detestation of Russia in various European nations over 13 centuries since Charlemagne competed with Byzantium for the title of heir to the Roman Empire.Contemporary Russophobia is manufactured through the construction of an anti-Russian discourse in the media and the diplomatic world, and the fabrication and demonization of “The Bad Guy”, now personified by Vladimir Putin. Both feature in the meta-narrative, the mythical framework of the ferocious Russian bear ruled with a rod of iron by a vicious president. A synthetic listening of all these elements is presented in the light of recent events and in particular of the Ukrainian crisis and the recent American elections, showing how all the resources of the West’s soft power have been mobilized to impose the tale of bad Russia dreaming of global conquest. 1. Language: English. Narrator: Shane Griffin. Audio sample: http://samples.audible.de/bk/acx0/148370/bk_acx0_148370_sample.mp3. Digital audiobook in aax.
This book vividly evokes for the reader the sound world of a number of European cities in the last year of the Second World War. It allows the reader to "hear" elements of the soundscapes of Amsterdam, Dortmund, Lwów/Lviv, Warsaw and Breslau/Wroclaw that are bound up with the traumatising experiences of violence, threats and death. Exploiting to the full methodologies and research tools developed in the fields of sound and soundscape studies, the authors analyse their reflections on autobiographical texts and art. The studies demonstrate the role urban sounds played in the inhabitants' forging a sense of identity as they adapted to new living conditions. The chapters also shed light on the ideological forces at work in the creation of urban sound space.
Almost a decade after the fall of the Berlin Wall, the end of the Soviet Union, and the dissolution of the Warsaw Pact, the international community faces challenges for which there are neither theoretical explanations nor practical solutions at hand. Structures and frameworks of order are elements that are relevant for domestic politics and international relations. Stability among states will only be possible if the foreign policies of states and groups of states are shaped in accordance with such frameworks. After World War II, it was the United States that conducted this kind of international politics of order and thereby created the international post-war security architecture. The Euro-American relationship will be one of the most important frameworks of order and peace in the future. Other frames, such as the European Common Foreign and Security Policy (CFSP), a revived WEU, a common European defense identity, or cooperations such as the one in the Baltic Sea region, can at best be parts of or additions to an international framework of order, which, in turn, is based on the politics of stability and the principle of self-determination.
High Quality Content by WIKIPEDIA articles! A minor sabotage during World War II in Nazi-occupied Poland was any underground resistance operation that involved a disruptive but relatively minor and non-violent form of defiance, such as the painting of graffiti, the manufacture of fake documents, the disrupting of German propaganda campaigns, and the like. Minor-sabotage operations often involved elements of humor. The purpose of minor-sabotage operations was primarily psychological to show Polish civilians that the resistance remained active, and thus bolster civilian morale, and to wear down the German occupier. In September 1939, during the German invasion of Poland, after the fall of Warsaw, a young Polish student, El bieta Zahorska, tore down a German poster. Soon after, she was executed for her act, her death, however, instead of cowing others, inspired an entire new branch of Polish resistance, called minor sabotage.
The naval warfare of the last few decades appears dominated by operations of fast missile craft and a wide diversity of other minor vessels in so-called ¿littoral warfare¿. On the contrary, skills and knowledge about anti-submarine warfare on the high seas ¿ a discipline that dominated much of the World War II, and once used to be the reason for existence of large fleets of the North Atlantic Treaty Organisation (NATO) and of the Warsaw Pact ¿ appear nearly extinct. Indeed, it seems that no armed conflicts involving this form of naval warfare have been fought for a significant time.As so often, the reality is entirely different. Submarine and anti-submarine warfare remain one of most sophisticated forms of armed conflicts to this day. Unsurprisingly, considering the amount of high-technology equipment necessary for their conduct, they are shrouded behind a thick veil of secrecy.This is why the operations of the sole Argentinean aircraft carrier ¿ ARA 25 de Mayo ¿ during the much-publicised war in the South Atlantic of 1982 remain largely unknown until this very day. It is well-known that the United Kingdom deployed the largest task force its Royal Navy had assembled since the Korean War over 12,000 kilometres away from home. It is well-known that the operations of this task force proved decisive for the outcome of the war: it not only brought the air power that established itself in control of the air space over the battlefield, but also hauled all the troops and supplies necessary to recover the islands that were the core of the dispute. However, the impression created very early during this conflict ¿ and largely maintained until today ¿ is that ARA 25 de Mayo and other elements of the accompanying Task Force 79 of the Argentinean Navy were forced into a hurried withdrawal by the sheer presence of multiple nuclear attack submarines of the Royal Navy.Based on years of research, including extensive investigation into naval operations of both sides of the conflict, ¿A Carrier at Risk¿ is a vibrant and lucid account of a week-long cat-and-mouse game between anti-submarine warfare specialists on board ARA 25 de Mayo, and multiple nuclear attack submarines of the Royal Navy: an entirely unknown, yet crucial aspect of the South Atlantic War.Illustrated by over 100 photographs, maps, and colour profiles, this volume closes one of the major gaps ¿ though also a crucially important affair ¿ in the coverage of this conflict.
This history reclaims the Second World War as a global fight 'from below'. The vast majority of historical accounts have focused on the regular armies of the allied powers, however, the often-neglected people's militias were crucial not only to the defeat of fascism, but also colonialism, imperialism and even capitalism. Looking at militias in Yugoslavia, Greece, Poland and Latvia, as well as the Warsaw Uprising and anti-fascist movements in Germany, it presents a different battle, fought on different terms. Widening its scope to India - where an independence movement was shaking an already weak British Empire, and onto alternative anti-imperialist struggles in Indonesia and Vietnam, a global picture of people's resistance is revealed. Despite these radical elements, the allied governments were more interested in creating a new order to suit their interests, and many of these movements were ultimately betrayed. However, many shook the existing world order to its core.
For those who lived through the Cold War period, and for many of the historians who study it, it seemed self-evident that the critical incidents that determined its course took place in the northern hemisphere, specifically in the face-off between NATO and the Warsaw Pact in Europe. In this view, the Berlin Wall mattered more than the Ho Chi Minh Trail, and the Soviet intervention in Hungary was vastly more significant than Soviet intervention in Korea. It was only the fine balance of power in the northern theatre that redirected the attentions of the USA and the USSR elsewhere, and resulted in outbreaks of proxy warfare elsewhere in the globe - in Korea, in Vietnam and in Africa. Odd Arne Westad's triumph is to look at the history of these times through the other end of the telescope - to reconceptualize the Cold War as something that fundamentally happened in the Third World, not the First. The thesis he presents in The Global Cold War is highly creative. It upends much conventional wisdom and points out that the determining factor in the struggle was not geopolitics, but ideology - an ideology, moreover, that was heavily flavoured by elements of colonialist thinking that ought to have been alien to the mindsets of two avowedly anti-colonial superpowers. Westad's work is a fine example of the creative thinking skill of coming up with new connections and fresh solutions; it also never shies away from generating new hypotheses or redefining issues in order to see them in new ways.