Co-written by a young Federico Fellini and directed by Alberto Lattuada, this award-winning film from the earlier years of Italian Neo-realist cinema stars John Kitzmiller as a black G.I. who vows to escape both the chaos of post-War Italy and an enforced return to a racially segregated U.S. after falling in love with an impoverished local girl. While its groundbreaking theme of inter-racial love made Without Pity one of the most significant and daring films of the immediate post-War period, it was banned in the United States and, as such, has never received wider recognition for its frank, sensitive handling of a subject that for many years was still controversial. A film that helped launch Fellini's career yet little seen throughout the decades since its initial release, Without Pity (Senza Pieta) is featured here in a brand-new transfer from the best remaining film elements.
The second edition of the strategy game based on the great series of books by Georg R. R. Martin & nbsp; The updated second edition introduces a number of improvements to add variety to the time spent on this board game. Contains elements from previous expansions, including ports, garrisons, savage and siege cards, while introducing many new innovations. Comfortable player screens will hide your actions from the eyes of prying players, and new battle cards will extend the experience of warfare. This, together with the current art and rules, has made time never more conducive to sitting on the iron throne. King Robert Baratheon is dead and seven principalities fall into chaos. The six great families of Westeros begin a bloody war for the deserted Iron Throne: - House of the Lannisters - Stannis Baratheon - Greyjoy House - House of the Starks - Tyrell House - House Martell When armies gather and rage is in the air, the destruction of principalities is inevitable. Based on the best-selling series "A Song of Ice and Fire" by George R.R. Martina, Game of Thrones - The board game allows players to take control of one of the ancient Houses of Westeros and claim the right to the Iron Throne. Immerse yourself in a game full of clever intrigue, prudent force deployment and diplomacy. Taste a Song of Ice and Fire. What is it about? Five players - five families. Each of them wants to sit on the Iron Throne and rule the lands of Westeros. The king who controls the most regions containing cities or fortresses after 10 turns will be the king. Each turn consists of 3 phases - the events phase, orders and actions. The most important phase is certainly the orders phase - here you secretly give orders to your units from other players (by placing order tokens next to them, with their backs up) - then you also make alliances, decide whether to trust your allies or whether it will be more profitable attack them. The event phase also provides a lot of excitement - it can bring Mobilization (i.e. recruiting troops), Attack of the Savages on the lands of Westeros or the Clash of Kings - one of the more exciting elements of the game, among others. During the Clash of Kings, the position is auctioned in 3 areas of influence: - The Iron Throne (determines the order of the players during the game) - Sloth - decides about winning draws in battles. - Royal Court - represents the espionage network of a given House, and as a result - the strength of orders that can be issued. The closer to turn 10, the more alliances falls apart, the more often the knives are stuck in the back. Well ... when the stake is at this rate, expect your opponents to be pity or scruple. Prizes collected by the game: - Winner of the Best Board Game of the Year "Best Boardgame of the Year Origins 2004" - Winner of the "Gamers's Choice Award Origins 2004"
Saadat Hasan Manto (1912-1955) was an established Urdu short story writer and a rising screenwriter in Bombay at the time of India's partition in 1947, and he is perhaps best known for the short stories he wrote following his migration to Lahore in newly formed Pakistan. Today Manto is an acknowledged master of twentieth-century Urdu literature, and his fiction serves as a lens through which the tragedy of partition is brought sharply into focus. In The Pity of Partition, Manto's life and work serve as a prism to capture the human dimension of sectarian conflict in the final decades and immediate aftermath of the British raj. Ayesha Jalal draws on Manto's stories, sketches, and essays, as well as a trove of his private letters, to present an intimate history of partition and its devastating toll. Probing the creative tension between literature and history, she charts a new way of reconnecting the histories of individuals, families, and communities in the throes of cataclysmic change. Jalal brings to life the people, locales, and events that inspired Manto's fiction, which is characterized by an eye for detail, a measure of wit and irreverence, and elements of suspense and surprise. In turn, she mines these writings for fresh insights into everyday cosmopolitanism in Bombay and Lahore, the experience and causes of partition, the postcolonial transition, and the advent of the Cold War in South Asia. The first in-depth look in English at this influential literary figure, The Pity of Partition demonstrates the revelatory power of art in times of great historical rupture. 1. Language: English. Narrator: Sanjiv Jhaveri. Audio sample: http://samples.audible.de/bk/adbl/011678/bk_adbl_011678_sample.mp3. Digital audiobook in aax.